Lewis Chuang
neuroscience | human-machine interfaces
Lewis Chuang is a post-doctoral researcher at the Max Planck Institute for Biological Cybernetics, Tübingen. His interests include visual learning, eye-movement behavior and the design of human-machine interfaces. Lewis Chuang's research involves understanding the natural processes by which humans access task-relevant information from their environments. He believes that understanding how humans perform in a natural and unrestrained environment can inform the development of human-machine interfaces, allowing for better integration and faster adoption.
Lewis Chuang obtained his BSc. in Experimental Psychology from the University of York and his MPhil. from the University of Manchester with a dissertation on "Face Detection: Is visual-spatial attention selective for faces?" His doctoral thesis — Recognizing objects from dynamic visual experiences — addressed the respective contributions of non-rigid and rigid motion to learning novel objects in our dynamic environments, such as during object manipulation. For this work, Lewis Chuang was awarded a PhD in Behavior Neuroscience by the Eberhard-Karl University of Tübingen. He is the proud owner of three freshwater aquariums.
Lewis Chuang's Background
Lewis Chuang's Experience
Research assistant at University of Manchester
2002 - 2004
I was employed by Dr. Karen Lander on an ESRC grant: Why are moving faces easier to recognize? My work consisted of creating experimental stimuli (Adobe) and programs (Psyscope/E-prime). I was also required to teach, conduct behavioral experiments and recruit participants.
Research Scientist at Max Planck Institute for Biological Cybernetics
October 2004
Lewis Chuang's Education
Eberhard-Karls-Universität Tübingen
2004 – 2011
PhD
Concentration: Neuroscience
The University of Manchester
2002 – 2004
MPhil
Concentration: Psychology
University of York
1999 – 2002
BSc
Concentration: Experimental Psychology
Lewis Chuang's Interests & Activities
Neuroscience, eyetracking, psychophysiology, brain-computer interface, human-machine interface, music
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